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CUREX

A text-based adventure game with an interactive story that force you to make tough moral choices 

Type
Description
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Course project for

IMD Studio Element I

Oct 12th to Oct 25th 2018

My Roles

Graphic Design

Interactive Prototype

The Aim
Tools

Twine

Xcode

Adobe Illustrator 

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User Flow
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Design Iteration Highlights

A brief summary about the game Curex before the users start the game. There is also a return button for users the reread the story

Curex contains 2 buttons for users to decide what he/ she wants Dr. Zero to do in that specific situation/ time.  (Note : Every button that the user pressed can result in different outcomes)

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Design 

The icon of the game Curex is an abstract form of an infected blood cell that represents the disease “Human Vampiric Disease”. To achieve the design and Curex, I used Twine, Xcode and Adobe Illustrator.  

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Reflection

There were some hard times during this project. One challenge that I faced was not only to make a text- based app game worth playing  but also raising critical questions for the users to understand the purpose of Curex. Another challenge I faced was the set up of the game. For example, what buttons should be linked to different situations and where the game should end. 

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